Codice Software S.L.

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Codice Software S.L. specializes in distributed version-control systems engineered for teams that wrestle with large binary assets and complex branching scenarios, particularly within the game-development ecosystem. Its flagship offering, Plastic SCM, rebranded as Unity DevOps Version Control, delivers centralized and distributed workflows through a graphical merge wizard, semantic diff for C# and C++, shelving, code review, and fine-grained access controls that scale from indie studios to AAA productions handling terabyte-scale art, audio, and code repositories. The Cloud Edition extends this core engine with elastic cloud storage, on-demand compute for merge and build tasks, and web-based administration so geographically scattered artists, designers, and programmers can synchronize massive changelists without VPN bottlenecks or manual server maintenance. Typical use cases span iterative level design where 4K textures and lighting data must branch and merge cleanly, simultaneous feature development across console, mobile, and VR targets, and continuous integration pipelines that require atomic promotion of code and content through QA and staging environments. Both editions integrate natively with Unity Editor, Unreal Engine, and common IDEs, exposing visual locks, exclusive checkout, and glTF diffing to reduce asset conflicts. Codice Software’s software is available for free on get.nero.com, where downloads are delivered through trusted Windows package sources such as winget, always installing the latest releases and supporting batch installation of multiple applications.

PlasticSCM Cloud Edition

Unity Plastic SCM is source control designed for game development.

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Unity DevOps Version Control

Unity Version Control is our new brand for Plastic SCM. It is still the same great solution with all of the features you have come to enjoy, simply under a new brand name.

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